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[Remote] Senior AI Integrations Engineer

Remote · Netherlands Full-time

Note: The job is a remote job and is open to candidates in USA. Unity is the leading platform to create and grow games and interactive experiences. They are seeking a Senior AI Integrations Engineer to help define runtime protocols and build systems for interactive 3D content across various platforms, focusing on integrating AI-driven tools and systems.

Responsibilities

  • Help define runtime protocols, formats, and execution models to encode, compress, and replay interactive 3D content between engines and AI models
  • Own and evolve critical subsytems across the engine stack, from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback
  • Build systems to capture, serialize, stream, and synchronize scene state, components, assets, user interactions, and rendering data under tight bandwidth, latency, determinism, and memory constraints
  • Design interfaces and feedback loops that allow AI systems to inspect engine state, invoke engine capabilities, and validate outcomes

Skills

  • Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g. serialization, build pipelines, memory subsystems)
  • Practical experience integrating AI/ML into production software, including areas such as model training, data collection, evaluation loops, agents, tool use, or model-context protocols
  • Ability to design modular, testable systems - then implement, profile, debug, and ship them end-to-end
  • Strong C++ and C# skills, with practical understanding of CPU caches, memory layout, allocation patterns, branch behavior, profiling, and performance tradeoffs in real-time systems
  • Hands-on experience across multiple engine domains — such as physics, animation, input, rendering, assets, or build systems — and how they interact
  • Experience building infrastructure for training data generation, synthetic data, simulation environments, evaluation harnesses, reinforcement learning, or agentic workflows
  • Familiarity with 3D data formats and spatial content pipelines, such as USD, glTF, procedural generation, or semantic scene representations
  • Experience with MCP-style tool interfaces, LLM agents, multimodal models, inference pipelines, embeddings, vector search, or AI systems that inspect and act on structured application state
  • Knowledge of compression, streaming, replication, authority models, RPCs, state diffing, delta encoding, or network protocols for real-time interactive systems
  • Experience with determinism, replay systems, simulation consistency, multithreading, job systems, lock-free programming, Unity DOTS, or other data-oriented runtime architectures

Benefits

  • Comprehensive health, life, and disability insurance
  • Commute subsidy
  • Employee stock ownership
  • Competitive retirement/pension plans
  • Generous vacation and personal days
  • Support for new parents through leave and family-care programs
  • Office food snacks
  • Mental Health and Wellbeing programs and support
  • Employee Resource Groups
  • Global Employee Assistance Program
  • Training and development programs
  • Volunteering and donation matching program

Company Overview

  • Unity [NYSE: U] offers a suite of tools to create, market, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. It was founded in 2004, and is headquartered in San Francisco, California, USA, with a workforce of 5001-10000 employees. Its website is https://unity.com/.
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