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[Remote] Contract Technical Animator

Remote · Sweden Full-time

Note: The job is a remote job and is open to candidates in USA. Mob Entertainment is a startup multimedia studio known for the indie horror game 'Poppy Playtime'. They are seeking a Contract Technical Animator to bridge the gap between animation and engineering, focusing on designing and maintaining animation systems and collaborating with various teams to ensure high-quality character movement in games.

Responsibilities

  • Develop and maintain animation systems, rigs, automated lip sync systems, and runtime solutions within the game engine
  • Build tools and pipelines that improve the efficiency of animation workflows
  • Collaborate with animators to ensure rigs, skeletons, and animation assets perform optimally in-game
  • Work with gameplay engineers to integrate animation features and systems
  • Optimize animation assets for performance, memory, and runtime stability
  • Troubleshoot and resolve animation and rigging issues across the pipeline
  • Support motion capture integration, retargeting, and procedural animation systems when needed
  • Establish and document best practices for animation pipelines and technical workflows
  • Mentor junior technical animators and support the broader animation team with technical challenges

Skills

  • 3+ years of experience in technical animation and rigging within the video game industry
  • Strong experience with Unreal Engine game engine and using control rig and animation inside Unreal
  • Proficiency with Maya or similar DCC tools, including rigging and scripting workflows
  • Experience working with animation state machines, blend trees, and runtime animation systems
  • Understanding of character rigging, skinning, and deformation systems
  • Familiarity with Python, MEL, C++, or Blueprint scripting for tool and pipeline development
  • Strong problem-solving skills with the ability to debug complex animation issues
  • Excellent communication skills and experience working cross-discipline with art, design, and engineering teams
  • Experience with motion capture pipelines and retargeting systems
  • Knowledge of rigging with unreal tooling, procedural animation with control rig, physics-based animation, or IK systems
  • Experience optimizing animation for console or PC performance constraints
  • Animation Experience doing animations
  • Shipped at least one AAA or mid-sized studio game title
  • Experience developing animation tools or plugins

Benefits

  • Profit sharing
  • Medical, dental, and vision insurance
  • 401(k) matching
  • FSA/HSA
  • Paid time off
  • Sick time
  • Holidays
  • Parental leave

Company Overview

  • Mob Entertainment is a gaming studio company that creates 3D animations and videogames. It was founded in 2015, and is headquartered in Los Angeles, California, USA, with a workforce of 51-200 employees. Its website is https://www.mobentertainment.com .

Company H1B Sponsorship

  • Mob Entertainment has a track record of offering H1B sponsorships, with 1 in 2023. Please note that this does not guarantee sponsorship for this specific role.

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