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3D Artist Needed – Bitcoin Battles Cosmetic System - Contract to Hire

Remote · France Full-time

3D Artist Needed – Bitcoin Battles Cosmetic System We are looking for a skilled 3D artist to help build the cosmetic ecosystem for Bitcoin Battles, a competitive PvP crypto gaming platform currently in development. This is NOT a generic NFT project. We are building a long-term competitive gaming ecosystem with:

  • cosmetic skins
  • rarity systems
  • tradable marketplace items
  • animated VFX cosmetics
  • premium collectible content

STYLE / ART DIRECTION: The visual identity combines:

  • Roman / Gladiator aesthetics
  • Competitive PvP gaming
  • Futuristic cyber/crypto elements

Think:

  • premium esports visuals
  • collectible game cosmetics
  • clean but high-impact design
  • high-stakes atmosphere

Examples of cosmetic categories:

  • Dice skins
  • Coin skins
  • Wheel themes
  • Card themes
  • Chess pieces
  • Swords
  • Shields
  • Helmets
  • Armor
  • Warriors
  • BB branded cosmetics
  • Mythic / animated rarity skins

PROJECT SCOPE: We are building approximately:

  • 20 cosmetic categories
  • 35 skins per category
  • Around 700 total cosmetics
  • Multiple rarity tiers:
  • Common
  • Rare
  • Epic
  • Legendary
  • Mythic

Rare skins should feel visually valuable and collectible. WHAT WE NEED: We are looking for someone experienced with:

  • Cinema 4D / Blender / professional 3D pipelines
  • High-quality cosmetic rendering
  • Marketplace/UI presentation assets
  • Gaming cosmetic systems
  • Material/texturing workflows
  • Animation-ready asset creation
  • Consistent visual branding

This role is focused on:

  • cinematic/rendered cosmetic assets
  • marketplace/shop presentation
  • game-integrated cosmetic visuals
  • premium collectible presentation

NOT full AAA game environments. DELIVERABLE REQUIREMENTS: For every completed skin/category, we require: FILES:

  • Editable source project file (.c4d preferred)
  • Transparent PNG renders
  • Web-optimised PNG/WebP exports
  • Texture/material files
  • MP4/GIF previews if animated

ASSET REQUIREMENTS:

  • Transparent backgrounds
  • Organised folder structures
  • Proper file naming conventions
  • Editable layered assets
  • Consistent export formatting
  • Browser/web-friendly optimisation

SPECIFICATIONS: Each asset package should include:

  • Skin name
  • Category
  • Rarity tier
  • Primary/secondary HEX colours
  • Material descriptions
  • Effect/glow information

IMPORTANT: We are NOT looking for AI-generated artwork or basic image generation workflows. We need a real designer who understands:

  • production pipelines
  • scalable asset systems
  • cosmetic economies
  • developer-ready file delivery
  • consistent art direction

The assets must be usable by developers inside:

  • gameplay
  • inventory systems
  • marketplace/shop systems
  • cosmetic customisation systems

Please provide:

  • portfolio
  • previous gaming/cosmetic work
  • relevant 3D rendering examples
  • animation/VFX examples if available

Long-term work potential for the right artist.

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